# LOADOUT credits

LOADOUT, issue 01 (November 2026), is a free, independent, fan-made guide to making games with AI, by Mark Salisbury (https://marksalisburyai.com). It is not affiliated with any magazine or game company.

## Research and data

- The tool list, kits, quick answers and verdicts come from two AI teams, Claude and Codex, who each swept GitHub and then reviewed each other's work. The results were checked by hand on 2026-11-05.
- Licenses change. Check a project's own page before you rely on one, especially if you might sell your game.
- Download everything from the site: `downloads/loadout-brief-for-your-ai.md`, `data/tools.json`, `data/kits.json`, `data/toolkit.csv`, `llms.txt`.
- The Special Report links its own sources next to each claim.

## Fonts (Google Fonts, SIL Open Font License 1.1)

- Archivo, by Omnibus-Type: https://fonts.google.com/specimen/Archivo
- Anton, by Vernon Adams: https://fonts.google.com/specimen/Anton
- Barlow Condensed, by Jeremy Tribby: https://fonts.google.com/specimen/Barlow+Condensed
- Courier Prime, by Alan Dague-Greene: https://fonts.google.com/specimen/Courier+Prime
- Bangers, by Vernon Adams: https://fonts.google.com/specimen/Bangers

## Code

- GSAP 3.15.0 and ScrollTrigger, loaded from jsDelivr, under the GSAP standard "no charge" license: https://gsap.com/standard-license
- Paper Shaders 0.0.81 (`@paper-design/shaders`), Apache-2.0, for the Head to Head god rays: https://github.com/paper-design/shaders
- The cover scene (space sky, laser grid and halftone print pass) is a WebGL2 shader written for this issue.
- The fps readout (`?fps` in the address) and the Paper Shaders loader come from the Brain Melt kit, written for Mark's sites.

## Images

- Every screenshot shows one of Mark's own games: Wispvale, NULL//KNUCKLE and CYBER-BOY // NEON PROTOCOL.
- NULL//KNUCKLE and CYBER-BOY are unofficial, non-commercial parodies.
- The Open Graph cover (`img/og-cover.jpg`) and the favicons were rendered from this site's own code.
- No stock photos, scans or third-party art are used.

## Design

The look is inspired by early 1990s print game magazines: chrome lettering, airbrushed space, halftone dots, spot colors, section tabs, stickers and mail-in coupons. The masthead, section names, badges, seals and layouts are original to LOADOUT. No magazine's logo, mascot, score faces or page layout was copied.
