
Harbor
- First Light
- Ropewalk
- Gull Quay
- Lantern Steps
Wide staging, a first kick, rope ladders and a first nest. A friendly place to learn the sea.
Hold up on a rope ladder to climb slowly.
Climb before the sea catches you.
Cling to the tower, kick off walls and bounce on gull nests to reach the lamp. The tide never stops rising, so neither can you.
A one-button-at-a-time tower climb. Run, jump and cling up twelve lighthouse towers while a steady tide rises behind you. Your time sets your medal.
Meet the three places ↓01 / The climb
There is one rule underneath all of it: stay above the water. Everything else is how you get up there.
The tide rises at a steady speed, and touching it ends the climb. Hold toward a rope wall to cling, then jump to kick up and away. Cracked ledges drop out from under you a second after you land. Gull nests send you high.
Reach the lamp at the top to finish. A tower takes 30 to 90 seconds, and your time sets the medal.
The sea is right behind you.

The tall tube beside the tower shows you and the tide. The gap is your head start.
Touching the water ends the climb. Keep an eye on the gap.

The rope wall runs down the left side of the tower. Hold toward it to cling, then jump to kick off.
Plain walls are slick. Look for the rope.

Jump up through an awning. Hold down to drop back through it.
Shells are extra score. They never change your medal time.
Rope walls, cracked ledges, gull nests, awnings, rope ladders, shells, and a lamp at the very top.
Real screenshots from the game.
02 / Hands on the tower
On a keyboard: A D or ← → to move, W S or ↑ ↓ for ladders and awnings, Space to jump, Esc to pause.
Hold toward a rope wall to cling. Jump off it to kick up and away.
It rises at a steady speed, a little faster in each place. Touch the water and the climb ends.
Cracked ledges fall one second after you land on them.
A gull nest sends you high. Land softly after.
Reach the lamp at the top to finish. Your time sets the medal.
Shells are optional extra score. One point each.
03 / Three places
Four towers in each place, and each place gets its own painted backdrop and a faster tide.

Wide staging, a first kick, rope ladders and a first nest. A friendly place to learn the sea.
Hold up on a rope ladder to climb slowly.

Short wall runs, big gaps between lanes, and landings that have to be exact. Sliding and tipping planks start here.
On a tipping plank, stay on the low end for a second and it drops you.

A long ascent with the fastest tide, cracked transfers and the tightest margins in the game.
Wet planks and gusts are new here. The Field Guide shows each one.
04 / Things you meet
Fifteen elements join the climb, from awnings and rope ladders to gusts and lightning. The Keeper keeps notes on every one.

Grip wall, awning, rope ladder and feather are on page one. A feather gives you one extra jump in midair.
Open the Field Guide from the pause menu when something new shows up.

A gull nest sends you high. Look for the yellow plank with a gull on it.
Land softly after a bounce. Steer before you steer anything else.
05 / Twelve lights
Each climb ends at its own New England lighthouse. Three draw from Rhode Island and nine from Massachusetts. Land at the top and the lens lights up.

The camera pulls back from crown to base as the lens ignites. Your medal and best time slide in above the lighthouse.
Press any button to bring the results card up early.
Finish a tower and the whole lighthouse shows against its coast. The Tower chart lists the real lighthouse and town for each climb.
The lamp is waiting
Play it right here in your browser, or take it with you on Windows or Android. Then go and light the lamp.
Your best times and shells save on your device.
Also on itch.io.
This version
1.2.10. All twelve towers cleared on a handheld, and every replay matched the Windows build.
Windows ZIP, 39,849,005 bytes.93bbd306743924d023c42de7d3b3ff11f7751077b2bd1729e2f447c42c328a0e
Android APK, 28,483,359 bytes.3ff58ab3cfacf9fd59a54b95e8e7e897a5204c1765564c29791207ba3055ed53
Credits: built with Godot Engine (MIT). Fredoka and Nunito fonts (SIL OFL 1.1). Five controller prompts from Controller Icons, by Nicolae Berbece (CC0). Sound effects synthesized with ZzFX. Voice of the Lamp Keeper: Seafarer Wisdom.
Got stuck? Found something strange?
Tell us which tower and what happened.
After the feature / From the build journal
Four test pieces on posts. Then a grey tower. Then a toy fort and a Keeper to teach it. Here are some turning points.
The team froze six rules for a tide-chasing tower climb and wrote down twelve towers. A test render showed the keeper, a cracked plank, a gull nest and the summit lamp on felt-like blocks over a painted sea.

Early runs gave only 0.15 to 0.22 seconds of warning on fast falls. Fall speed was capped and the danger mark moved, so every measured failure gave at least half a second. Later the warning started earlier still and stayed on until the gap recovered, lifting the shortest warning to 0.867 seconds.
Flat grey stages gave way to beveled wooden planks lit by one warm lamp, painted harbor, cliff and storm backdrops, and a progress bar up the side. The desktop check held 60 frames per second with no sample below 56.

Rope and green tags now mark where you can cling and kick, while plain stone stays slick. Fifteen new tower elements joined the climb. The camera stopped following short hops, cutting wall movement from 77 pixels to none over ten jumps.


Nine Massachusetts designs filled out the campaign, so every tower has its own summit. They include a cluster of three small towers, a dark iron skeleton and a lantern with diagonal glazing bars.

It took its final name, Lighthouse Leaper, after web, itch, Steam and app-store searches found no exact match. A test profile with only the old save folder still loaded Continue and kept its rank, shells and sound levels.

Browser, Windows and Android builds went up together. On a handheld, all twelve towers were cleared and 474 replay hashes matched the Windows build, at 60 frames per second.
Selected milestones from the Lighthouse Leaper build journal.
Read the full build journal →