Secondhand Saves
Secondhand SavesGame Boy Color / Sled Hill / p. 01
Sled Hill box front: a smiling kid in a blue hat and red scarf racing down a snowy hill on a wooden sled, with a cabin and pines behind. The silver side band carries the Secondhand Saves logo. A badge says 60 puzzles, 4 hills.

Sled Hill / A route puzzle for Game Boy Color

A little push. A long way home.

A sliding puzzle about getting every kid into a hut. Sounds simple. Then you find out the brakes are your friends.

Fact sheetSled Hill

A route-and-stop puzzle game. One push sends a kid sliding until something stops them. The trick is arranging that something.

Meet the four hills ↓
System
Game Boy ColorOriginal puzzle game
Saves
Battery savesIn the browser, progress saves on this device.
Puzzles / hills
60 puzzles, 4 hillsFifteen on each hill.
Version
November 11, 2026
Controls
D-pad slide, Select switch kids, B rewind, A choose, Start pause
Browser keys
Arrows, Tab, Z, X, Enter
Play / Download
Play in your browseror the ROM ZIP, 21 KB

01 / On the ice

Your friend.
Your brake.

There's no steering halfway through a slide. Look at the whole hill before you give that first push.

The way home is a small puzzle of big consequences. Push a kid in one direction and they keep going until a stopper catches them. A rock. A snowbank. A snowman. Or another kid, parked in just the right place.

Switch between the sledders to build a route, one stop at a time. Every empty hut catches a kid. Fill them all to clear the puzzle.

Sometimes getting home means sliding back out again.

First Glide on Frostbank: one push has carried a kid into the right-hand hut, which sparkles. The second kid waits on the left.
1Plan the landing.

Look for the next stop, not just the hut. A push keeps going until the hill, or another kid, gets in the way.

Find the stopper first. The hut comes second.

Make Room for Three on Driftwood, solved: all three kids tucked into sparkling huts among rocks and snowbanks.
2Make room.

Three kids, three huts, everyone home. Once a kid is inside, they become a stopper for the others. Switch to that kid and slide back out when someone needs a helping hand.

A full hut is a roadblock. Slide that kid back out when it's in your way.

The stopping crew

Rocks · snowmen · snowbanks · other kids · empty huts. A full hut is a kid-sized roadblock.

Real screenshots from the game, enlarged without smoothing.

02 / Hands on the hill

How to slide.

SlideOne direction
Select
Switch kids
B
RewindCancel a warning
A
Choose
Start
Pause

Playing in the browser? Arrows slide · Tab switch · Z rewind · X choose · Enter pause. On a phone, the buttons appear on screen. In your own emulator, the keys are whatever you set.

  1. Push once. Find the stop.

    The D-pad starts a slide. Rocks, snowmen, snowbanks and other kids stop you. You can't steer halfway through.

  2. Get everyone home.

    Empty huts catch kids. Fill every hut to clear the puzzle. A kid inside blocks others, and can slide out again to help.

  3. Leave a crack behind.

    Thin ice opens into a hole after a kid slides off it. That route may be gone on the next pass.

  4. Read the warning.

    Heading for a hole? Press B during the warning to cancel. If you wait, the sled keeps going.

  5. Take it back.

    B rewinds a slide, even a fall. Try another stop or switch the order. You don't have to start over.

  6. Then chase the star.

    Getting everyone home clears the puzzle. Beat par for a star. That one unnecessary slide is suddenly going to bother you.

03 / The long way home

Four hills.
Sixty little knots.

Fifteen puzzles on each hill. The snow changes color. The route still needs untangling.

Frostbank's pale blue snow, huts and rows of snowy obstacles.
01

Frostbank

Shown: First Glide

Blue-white snow, two huts, and your first lesson in stopping.

Find the next stopper before you push.

Driftwood's green-tinted hill with three sledders.
02

Driftwood

Shown: Make Room for Three

A third kid means another brake, and another person to get home.

A parked kid is a brake. Park one on purpose.

First Crack on Glass Tarn, with purple banks and cracked ice.
03

Glass Tarn

Shown: First Crack

Watch the ice. Crossing a tile can change the next kid's route.

Thin ice opens into a hole once a kid slides off it. Plan the crossing.

The Last Departure on Redcap Ridge: pink snow, three kids, three huts, a snowman and thin ice.
04

Redcap Ridge

Shown: The Last Departure

Pink snow at the summit. Three sledders, a snowman and thin ice to weave through.

Kids and the snowman are brakes. Use all of them.

Real screenshots · the first board on each hill.

The hill in motion

A run down
the hill.

Watch a route unfold, a hole open, and a rewind bring a sled back. Real gameplay, with the game's original Game Boy audio.

One push. Wait for the stop. Then work out what the next kid needs.

Real gameplay · 1 min 6 sec · captions describe the sounds and key moments.

The snow is ready

Your turn.

Play it right here in your browser, or take the ROM to your own emulator or handheld. Then find everyone a hut.

In the browser, progress saves on this device.
ZIP · 21 KB · ROM, instructions and credits.

From ZIP to first slide

  1. Unzip the download.
  2. Open Sled Hill.gbc in your emulator.
  3. Choose Show Me and press A.

This version: November 11, 2026. Runs in Game Boy Color emulators with battery saves.

Saving, build details & credits

Use an emulator with battery-save support. Close the game normally through the emulator so it writes your save. Keep that save when you update the ROM.

A blocked push now gives the active kid a brief nudge, without adding a move.

ROM SHA-256
b07437309bf3cbaae2741255e573a1dc330fde4795f50c2d5f6db6993578c5e3

Game credits

Got stuck? Found a strange slide?
Tell us which hill, which puzzle, and what happened.

Send player feedback →

After the feature / From the build journal

How the hill
found its feet.

First, a grey board. Then four hills. Then one small rule change that made the whole thing easier to understand. Here are the turning points.

The plan

Sixty puzzles. Six rules.

The plan named four hills of fifteen puzzles each. Before there was snow or a scarf, a grey study sheet pinned down the shapes: kid, snowman, rock, hut, hole and thin ice.

Push, switch, stop, get home, watch the cracks, rewind. The game grew around those six ideas.

Early grey study sheet showing the original kid, snowman, rock, hut, hole and thin-ice shapes.
The grey study sheet · November 7
The first toy

The easy board went back.

The first toy was too short. A longer puzzle, Twin Cracks, became the test: could sliding, thin ice and rewind hold up together?

It could. The board stayed, but moved later in the game. A first lesson shouldn't ask you to untangle the whole mountain.

The grey Twin Cracks prototype, before the game's winter pixel art arrived.
Twin Cracks, the first test board
Snow & a coach

The hill gets a face. And a guide.

All sixty boards went in, then the original winter art: distinct hats for the kids, snowbank edges and a warning before a slide into a hole. Coach Pip followed with five practice boards, and nine layouts were retuned.

The game could teach its own first push.

Huts catch sleds

Huts learned to catch sleds.

Originally, a hut didn't stop a sled. The November 8 build changed that. An empty hut catches a kid; the kid inside blocks others and can slide out again.

Landing dots made the next stop visible, and the routes were rebuilt around the new rule. A little change to the destination changed the journey.

Glass Tarn before huts caught sleds.
Glass Tarn after the hut change, with numbered hats, landing markers and the new HUD.
Glass Tarn, before and after huts began catching sleds.
Newest update

A small nudge says “can't go.”

Press into an obstruction and the active kid gives a brief nudge. No move spent. Legal slides, switching, rewind and pause stay ready.

Selected milestones from the Sled Hill build journal, followed by the update included in this download.

Read the full build journal →

The build journal

How the hill found its feet, from the first grey board to the newest update.

Read the build journal